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Geography and Gaming

The geography of video games is an area which has received attention from geography researchers over the years. Last year some 3.2bn people played video games, about four in ten people worldwide. The number has risen by about 100m a year, with a big jump during covid lockdowns in 2020. In rich countries two-thirds of people play, nearly half of them women. And though gaming is disproportionately a young person’s hobby (nine out of ten British 16- to 24-year-olds play games) older folk are picking up the habit, including half those aged 55-64. Worldwide, there are more console owners aged 35-44 than aged 16-24, says Karol Severin.  As he puts it, gamers are no longer just “young guys covered in crisps”. Source: The Economist. Phil Jones has written about the sense of place that can be evoked by a game, and I attended an excellent session that he presented. There are also some additional elements to add accuracy, including the representations of weather according to this article. I...

Environmental Game Competition

Web user Magazine Twitter feed led me to a firm which has announced a competition to design an Environmental Game. The closing date is the 8th of February which doesn't give you much time... The theme of the game has to include an ENVIRONMENTAL ISSUE. What's useful is that they have made available a couple of documents which can be downloaded in PDF form. They can be used to help design a game structure even after the deadline, and even if the game doesn't actually get made: a STORYBOARD sheet is useful. This relates to an earlier post on the Nintendo DS IMAGINE TEACHER GAME... This may be an intriguing context for learners to explore and map out an issue, as gaming is an important part of youth culture...